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 Undead Rules & Guidelines {READ}

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Raven Torres
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SOS : Is anyone else alive out there?
Bullets : 500
Exile Points : 133
Location : Nowhere Seattle
Occupation : Bartender/Musician

Inventory
Vehicle : Hareley '05 SG
Health: Good
Back Pack: Electric Guitar, Keys, hand dagger, a pack of gum, change of clothes, sandwiches

PostSubject: Undead Rules & Guidelines {READ}   Wed Jul 28, 2010 4:40 pm

Okay here are some Zombie rules, for those who wants to be captain Zombie.

1. Sun will burn your delicate bloodless, dry pale skin. It will not hurt you, but it will irritate you, makes you even less of a human. (This applies for the first 3 types of zombies) Type E's can still roam around being as they are, dumb, lifeless and dull.

2. Zombies are not super humans, you cant vanish and re-appear anywhere as you please, you cant fly, you can jump from high places, but they will most likely hurt your body, but don't worry, you wont feel anything. You cant carry and or throw cars, your not super strong, your not invulnerable, you cant walk on fire, you cant create, manipulate fire, they wont hurt you, but can if it destroys your body, your finished. So to make it clear, you are just dead. Other than craving human, recalling humanity and or destroying the rest of the living race, you are only just a zombie.

3. Even Zombies can die. A shot on the head, a car collision can incapacitate any zombie. Zombies have quick wound regeneration, but severe wounds can most definitely kill them.

4. Venom Immunity, not all gene types are compatible with the D serum, not all bitten turn into Zombies.

If bitten by a rank B, they have the power over your transformation weather your immune or not.. (think vampires) but lower than that (type c or d), its up to you on how you wish to play it.

5. Seattle is known to be a place with lots and lots of rain, so its easy to say that rain can bring zombies about even in day light. But even rain can damage the dead skin, so its all up to you if you wanna go out or not. (Can you imagine zombies hording you with umbrellas?)

6. Zombies are generally stronger during night time. 6PM to 5AM, but when the sun comes up, they are weaken, even they need rest, the restless dead.

7. Zombies are attracted to bright lights, any bright light can distract or attract them, except for the sun, which weakens them.

8. Loud noises can disorient them, confuse them, but most higher types of zombies are immune to this.

9. Zombie wounds gets healed when they eat. Type E has the same function, but they can only be healed to some extent.

10. Some zombies return to places they are familiarized with during day time, this places are the ones they go to when they were alive, they don't remember things, but there bodies know where to go.


Last edited by Raven Torres on Sat Jul 31, 2010 2:24 am; edited 2 times in total
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Alex Clarke

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SOS : If I turn into one of them...kill me.
Bullets : 500
Exile Points : 57
Location : Blackwood Hotel
Occupation : Pharmacist

Inventory
Vehicle :
Health: Very Healthy
Back Pack: Semi-automatic pistol, bullets, a packet of dried nuts (one packet), phone (with bluetooth ear piece), change of clothes, some drugs (Advil + painkillers), water.

PostSubject: Re: Undead Rules & Guidelines {READ}   Thu Jul 29, 2010 4:45 pm

QUESTION.

UV lights will weaken them right?
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Raven Torres
Admin
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SOS : Is anyone else alive out there?
Bullets : 500
Exile Points : 133
Location : Nowhere Seattle
Occupation : Bartender/Musician

Inventory
Vehicle : Hareley '05 SG
Health: Good
Back Pack: Electric Guitar, Keys, hand dagger, a pack of gum, change of clothes, sandwiches

PostSubject: Re: Undead Rules & Guidelines {READ}   Thu Jul 29, 2010 9:21 pm

Yes, that's a possibility ^_^
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